Wednesday, September 28, 2011

Third Experiment

Infographics:
The use of colour in this info-graphic could translate quite easily into a crysis installation, simply change colours depending on a variable. The tree structure would be more difficult, but could theoretically be achieved using a large number of objects, possibly stored in an xml file for batch-like analysis.
This could become an interesting experiment with actual crysis multiplayer levels, in which the map is divided into grids, and then an analysis of the time players spend in each of the grids creates an object at the center of the grid sized to the amount of time.
A more difficult concept to create, but lines linking various objects with lines coloured according to some variable and potentially varying the thickness of said lines in accordance with the linked objects proximity.





A simple test of changing the colour (Actually the material) of an object depending on a variable, here's the flowgraph which controls it:


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